Animation 1 – Second term

Franklin High School

 

Want a career in animation?  Some recommended colleges for animation majors. 

Films shown in Animation History Term 2

 

Render work to 720 x 540

 

Assignment

Description

Turn in

Points

Quiz #1 Rules Refresher

Quiz

Paper

10

3D Careers

DVD

Watch only

Mac Short-cuts Notes

Write notes on Mac short-cuts to prep for Quiz #2

Paper

5

Quiz #2 Mac Refresher

Quiz

Paper

12

 

 

 

 

Basic Story Structure

 

 

 

 

 

 

 

0101 Introduction

Disk 1 (2:40)

Watch only

0

0102 Intro Cont

Disk 1 (4:21)

Watch only

 

0103 Intro

Disk 1 (2:43)

Watch only

 

0104 Intro

Disk 1 (3:43)

Watch only

 

0105 Camera Controls

Camera Controls

Disk 1 (4:23)

Watch Only

 

0106 Navigating Views

Disk 1 (3:48) Navigating Views

Watch Only

 

0107 2D Screen Manipulation

Disk 1 (1:53)

2D Screen Manipulation

Learn how to turn on Production View so you know what your render will look like.

Watch Only

 

 

 

0201 Arch

 

Disk 1 (3:24)

Loading Pre-Mades

The instructions ask you to select a wall.  Instead select the arch, then render.

Lastname_arch.jpg

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5

0202 Primitives

Disk 1 (1:26)

How to load Primitives

Watch only

 

0203 Navigation in 3D

Disk 1 (7:35)

How to navigate views in 3D space

Watch only

 

0204 Collision

Disk 1 (2:03)

How to turn on collision detection.

Watch only

 

0205 Dumb Bell

Disk 1 (3:28) Learn parenting and grouping.  Join two spheres and a cylinder to create a dumb bell.  Use shaders on this and all other models.

Lastname_dumbbell.jpg

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0206 Fence

Disk 1 (2:58) Use wood shaders

Lastname_fence.jpg

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15

0207 Stairs

0208 Stairs-Shaders (cont.)

Disk 1 (2:58) & (3:29) Watch through both parts to build a stair case with shaders. 

Lastname_stairs.jpg

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15

0209

Disk 1 (1:30) Learn how to keep a model for later use.

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0601 Primitives

Disk 2 (6:14) Understanding primitives.

Watch only (06:16)

0

0602 Mountain

Disk 2 (15:22)

Create a mountain

NOTE: Skip “erosion” smoothing slider use to avoid crash. 

Lastname_mountain.jpg

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15

0603 Tree

Create a tree

Disk 2 (06:11)

Lastname_tree.jpg

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15

 

 

 

 

 

0401 Camera Lens

Disk 2 (6:54) Understanding camera lens

Watch only

 

0402 Camera Modifier

Disk 2 (1:32) Use a modifier to get the camera to point at something.

Watch only

 

0403 Camera View

Disk 2 (01:07) Adjust camera positions

Watch only

 

0404 Types of Lighting

Disk 2 (07:24) Basics of how to set up basic lighting.

Watch only

 

 

 

 

 

 

0507 Depth of Field

Disk 2 (05:04) Learn how to make the background out of focus

Watch only

 

 

 

 

 

 

1301 Particles Into

Disk 4 (05:11) Understand particles

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1302 Particles

Disk 4 (04:46) Create a blast of particles.  Render QuickTime example, export from iMovie with credits.

Lastname_particles.m4v

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1501-A Cables

Disk 5 (09:11)

Create a series of hanging cables

 

Lastname_cables.jpg

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10

1501-B Goblet (cont.)

 

Disk 5 (09:11-Continued)

Create a goblet shape

 

Lastname_goblet.jpg

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10

1506 Funnel

Create a funnel shape – Vertex Object

Disk 5 (06:40)

 

Lastname_funnel.jpg

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10

 

 

 

 

 

 

 

 

 

 

1703 Spaceship

Disk 6 (16:40) Create a space ship.

NOTES:

1.       At 0:36 he changes the Object Palette on the right side of the screen from 8 to 1. 

2.      At 2:54 he cuts shape, at 3:03 he uses the Cut Operation palette on the right to rejoin. 

3.      Some shader info is missing, use any shader you like.

4.      Use a jpeg from Google when you need the stars.jpg

Lastname_spaceship.jpg

35

1704 Flight

Animate ship (without asteroids – use several moon models instead.).  Disk 6 (8:05)

NOTES:

1.      Leave out asteroids

2.      Render QuickTime movie

3.      Import this into iMovie

4.      Add title “Space Flight”

5.      Add end credits

6.      Total length about 9 seconds.

Lastname_flight.mov

15

Original Starship

Model and shade star ship of original design.  See instructions.

Lastname_starship.jpg

30

Original Starship Sequence

Create a short animated sequence.  See instructions.

Lastname_starship.mov

30

 

1004 =

Animation intro cont.

Disk 4 - Watch Only

1005 Worm

Learn how to Rig bones

NOTE: We do not have the premade shape he uses.  Instead, use a simple cylinder.  Drag this in as a Vertex Object. 

Disk 4- Lastname_worm.jpg

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10

1507 Metaball Figure

Create a metaball object

Disk 5 (3:10)

Lastname_metaball.jpg

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10

1508-A Elephant

Create a two-legged elephant

Disk 5 (07:06)

Lastname_elephant.jpg

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5

1508-B Simple Human Figure (cont.)

On the same tutorial, create a simple human figure from polygons  Disk 5 (starts at 07:06)

NOTE: Add bones and pose figure. 

Lastname_human.jpg

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15

 

 

0302 Human Model Basics

Modify Victoria 4 model and change her body (thin, fat, or muscular) Then open her mouth. (Morphs missing on our image)

Disk 1 (4:25)

Lastname_Victoria.jpg

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5

0303 Model Clothing

Dress Victoria 4 and pose her. 

NOTE: We do not have the same dress, so select some other clothes. 

Disk 1 (5:40)

Lastname_clothing.jpg

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5

1007 Manual Poses

Learn Non-Linear Animation (NLA)

Disk 4 - Watch only (8:00)

1008 Walking

Walking

Disk 4 - Watch only (3:35)

1009 Shaders

Understanding shaders

Disk 4 - Watch only (4:31)

1102 Puppeteer Face

Learn how to animate facial features.

NOTE: In Medium shot, make character smile and then animate a raising of a hand, a hand wave and lowering of hand.  Render as QuickTime Movie, export from iMovie with credits.

Disk 4 (4:53)

Lastname_puppet_face.mov

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15

1103 Setting Tweens

How to set tweens on a human face.

Disk 4 (2:16)

Watch only

Mimic for Carrara

How to make a character speak.

.mp4 file in Animation Resources (7:26)

15

 

 

Basic Story Structure

 

Recording SpongeBob

Watch Video

YouTube Link

 

Final Project Story Outline

 

Final Project Storyboard

20

Final Project Pitch

5

Final Project

100

 

 

Quiz 3 – CGI

 

30

Coal Black Questions

 

15

50 Greatest Cartoons

Study Reference

 

 

Looney Tunes Study Guide

Copy study guide

Paper Check

 

Final Exam

Test

40

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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