Animation 1 – Second
term
Franklin High School
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Want a career in animation? Some recommended colleges
for animation majors. |
Render work to 720 x
540
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Assignment |
Description |
Turn in |
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Quiz |
Paper |
10 |
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3D Careers |
DVD |
Watch only |
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Write notes on Mac short-cuts to prep for Quiz #2 |
Paper |
5 |
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Quiz |
Paper |
12 |
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Basic Story Structure |
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0101 Introduction |
Disk 1 (2:40) |
Watch only |
0 |
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0102 Intro Cont |
Disk 1 (4:21) |
Watch only |
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0103 Intro |
Disk 1 (2:43) |
Watch only |
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0104 Intro |
Disk 1 (3:43) |
Watch only |
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0105 Camera Controls |
Camera Controls Disk 1 (4:23) |
Watch Only |
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0106 Navigating Views |
Disk 1 (3:48) Navigating Views |
Watch Only |
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0107 2D Screen Manipulation |
Disk 1 (1:53) 2D Screen Manipulation Learn how to turn on Production View so you know what your render will look like. |
Watch Only |
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0201 Arch |
Disk 1 (3:24) Loading Pre-Mades The instructions ask you to select
a wall. Instead select the arch, then
render. |
Lastname_arch.jpg Turn in on School Loop |
5 |
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0202 Primitives |
Disk 1 (1:26) How to load Primitives |
Watch only |
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0203 Navigation in 3D |
Disk 1 (7:35) How to navigate views in 3D space |
Watch only |
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0204 Collision |
Disk 1 (2:03) How to turn on collision detection. |
Watch only |
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0205 Dumb Bell |
Disk 1 (3:28) Learn parenting and grouping. Join two spheres and a cylinder to create a dumb bell. Use shaders on this and all other models. |
Lastname_dumbbell.jpg Turn in on School Loop |
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0206 Fence |
Disk 1 (2:58) Use wood shaders |
Lastname_fence.jpg Turn in on School Loop |
15 |
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0207 Stairs 0208 Stairs-Shaders
(cont.) |
Disk 1 (2:58) & (3:29) Watch through both parts to build a stair case with shaders. |
Lastname_stairs.jpg Turn in on School Loop |
15 |
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0209 |
Disk 1 (1:30) Learn how to keep a model for later use. |
Watch only |
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0601 Primitives |
Disk 2 (6:14) Understanding primitives. |
Watch only (06:16) |
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0602 Mountain |
Disk 2 (15:22) Create a mountain NOTE: Skip “erosion” smoothing
slider use to avoid crash. |
Lastname_mountain.jpg Turn in on School Loop |
15 |
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0603 Tree |
Create a tree Disk 2 (06:11) |
Lastname_tree.jpg Turn in on School Loop |
15 |
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0401 Camera Lens |
Disk 2 (6:54) Understanding camera lens |
Watch only |
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0402 Camera Modifier |
Disk 2 (1:32) Use a modifier to get the camera to point at something. |
Watch only |
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0403 Camera View |
Disk 2 (01:07) Adjust camera positions |
Watch only |
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0404 Types of Lighting |
Disk 2 (07:24) Basics of how to set up basic lighting. |
Watch only |
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0507 Depth of Field |
Disk 2 (05:04) Learn how to make the background out of focus |
Watch only |
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1301 Particles Into |
Disk 4 (05:11) Understand particles |
Watch Only |
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1302 Particles |
Disk 4 (04:46) Create a blast of particles. Render QuickTime example, export from iMovie with credits. |
Lastname_particles.m4v Turn in on School Loop |
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1501-A Cables |
Disk 5 (09:11) Create a series of hanging cables |
Lastname_cables.jpg Turn in on School Loop |
10 |
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1501-B Goblet
(cont.) |
Disk 5 (09:11-Continued) Create a goblet shape |
Lastname_goblet.jpg Turn in on School Loop |
10 |
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1506 Funnel |
Create a funnel shape – Vertex Object Disk 5 (06:40) |
Lastname_funnel.jpg Turn in on School Loop |
10 |
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1703 Spaceship |
Disk 6 (16:40) Create a space ship. NOTES: 1. At 0:36 he changes the
Object Palette on the right side of the screen from 8 to 1. 2. At 2:54 he cuts shape, at 3:03 he uses the Cut Operation
palette on the right to rejoin. 3. Some shader info is missing, use any shader you like. 4. Use a jpeg from Google when you need the stars.jpg |
Lastname_spaceship.jpg |
35 |
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1704 Flight |
Animate ship (without asteroids – use several moon models instead.). Disk 6 (8:05) NOTES: 1. Leave out asteroids 2. Render QuickTime movie 3. Import this into iMovie 4. Add title “Space Flight” 5. Add end credits 6. Total length about 9 seconds. |
Lastname_flight.mov |
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Model and shade star ship of original design. See instructions. |
Lastname_starship.jpg |
30 |
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Create a short animated sequence. See instructions. |
Lastname_starship.mov |
30 |
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1004 = |
Animation intro cont. |
Disk 4 - Watch Only |
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1005 Worm |
Learn how to Rig bones NOTE: We do not have the premade shape
he uses. Instead, use a simple
cylinder. Drag this in as a Vertex Object. |
Disk 4- Lastname_worm.jpg Turn in on School Loop |
10 |
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1507 Metaball
Figure |
Create a metaball object Disk 5 (3:10) |
Lastname_metaball.jpg Turn in on School Loop |
10 |
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1508-A Elephant |
Create a two-legged elephant Disk 5 (07:06) |
Lastname_elephant.jpg Turn in on School Loop |
5 |
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1508-B Simple Human
Figure (cont.) |
On the same tutorial, create a simple human figure from polygons Disk 5 (starts at 07:06) NOTE: Add bones and pose
figure. |
Lastname_human.jpg Turn in on School Loop |
15 |
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0302 Human Model
Basics |
Modify Victoria 4 model and change her body (thin, fat, or
muscular) Then open her mouth. |
Disk 1 (4:25) Lastname_Victoria.jpg Turn in on School Loop |
5 |
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0303 Model Clothing |
Dress Victoria 4 and pose her. NOTE: We do not have the same
dress, so select some other clothes. |
Disk 1 (5:40) Lastname_clothing.jpg Turn in on School Loop |
5 |
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1007 Manual
Poses |
Learn Non-Linear Animation (NLA) |
Disk 4 - Watch only (8:00) |
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1009 Shaders |
Understanding shaders |
Disk 4 - Watch only (4:31) |
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1102 Puppeteer Face |
Learn how to animate facial features. NOTE: In Medium shot, make
character smile and then animate a raising of a hand, a hand wave and
lowering of hand. Render as QuickTime
Movie, export from iMovie with credits. |
Disk 4 (4:53) Lastname_puppet_face.mov Turn in on School Loop |
15 |
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1103 Setting Tweens |
How to set tweens on
a human face. |
Disk 4 (2:16) Watch only |
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Mimic for Carrara |
How to make a
character speak. |
.mp4 file in Animation Resources (7:26) |
15 |
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Recording SpongeBob |
Watch
Video |
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Final Project
Storyboard |
20 |
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Final Project Pitch |
5 |
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Final Project |
100 |
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30 |
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15 |
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Study Reference |
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Copy study guide |
Paper Check |
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Test |
40 |
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