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A.
The 7 Basics : Shooting and editing tips for ALL
projects;
- Rarely
do you use the zoom. See Panning and Zooming
- When
filming make sure all your shots are at least 5 seconds long.
- When
editing, no clip should be longer than 5 seconds unless someone is talking
to the camera.
- What ever
a person on screen looks at the viewer needs to see immediately or
soon, depending upon the drama being built
- Watch
headroom. Try to crop your shots just above the top of the person's
head.
- Don't
center a person in the frame unless you are doing a news report. See
Framing a Shot.
- Try
to use a tripod for all shots or stabilize yourself while shooting.
If you don't have one, brace yourself against a wall or pole or rest
the camera on a table of chair if possible.
B.
Types of Shots : There
are 8 basic types of basic camera shots.
- The Extreme Long Shot
- The Long Shot
- The Medium Shot
- The Medium Close-Up Shot
- The Close-Up Shot
- The Extreme Close-Up Shot
- The Over the Shoulder Shot
- The Cross Shot
Shot Types for a Person
| Shot
Name |
One
person as the subject |
|
Scenery
or more than one person |
| 1.
ELS |
not
applicable |
An
Extreme Long Shot is generally taken from a great distance away
from human subjects.
Quite often these are landscape shots or shots that give a view
of a whole world, a city, a town, or even a galaxy (as in Star Wars)
where the story is set. |
|
| 2.
Long shot (LS) or full shot (FS).
This is a shot from the top of their heads to at least their feet.
|
 |
A
Long Shot includes the full human figure and often provides a clear
view of the environment or setting in which we find a character.
Also known as a Wide shot, it is one that encompasses the entire
scene. This is sometimes called an Establishing shot; used to orient
the audience as to where we are, what the weather is like, what
time of the day it is, etc. |
|
|
|
| 3.
A medium shot (MS) is normally a shot from the waist
up. |
|
MS
of the building and of two people. With people it shows interaction
between characters, including dialogue. Medium shots are also used
to show movement, for instance when two characters are having a
conversation while walking down a corridor. |
|
|
| 4.
A medium closeup (MCU) is a shot cropped between
the shoulders and the belt line. Also called a bust shot. |
|
MCU
of an object (based on full size of the object) |
|
5.
A closeup (CU) is the most desirable to catch changing
facial expressions, which are important to following a conversation.
It is used
to create intimacy or to show emotional responses from characters
|
 |
A
CU can also be used
to focus on an object as a way of highlighting the importance of
that object in the story. Someone might be in the window? |
|
| 6.
Extreme closeups (XCUs) are reserved for dramatic
impact. The XCU shot may show just the eyes of an individual. |
|
XCU
shots of objects are to add impact to a scene. Use them to build
suspense or to hightlight an important fact. |
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7.
Over-the-shoulder shot (O/S) |
This
shows the camera looking at someone over the shoulder of another person
nearer the camera. |
 |
|
|
This is a shot
sequence in which the camera looks alternately at one or the other
person, with the camera-near person completely out of the shot. |
 |
End
of Shot Types
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C.
Framing a Shot (Composition) : When
you shoot a scene, where do you place people and/or important objects?
They need to be placed so either attention is directed towards them or
they share the scene with something or someone else.
- Rule
of Thirds
- Headroom
- Framing
- Background
| 1. Rule of Thirds |
Rule
of Thirds - Place objects within an imaginary grid such
as you see on the right. Notice in the picture on the far right
how the faces are within the center grid sections
|
|
|
GRID
FOR RULE OF THIRDS
|
CORRECT
USE OF THE RULE OF THIRDS |
Rule
of Thirds : Still Object
|
|
|
| First
image of the tree is incorrectly framed. |
This tree image
uses the Rule of Thirds, framing the tree to the left third of the
frame. |
Rule
of Thirds : Person
|
|
|
This
image of the person is incorrectly framed. The girl is centered
in the picture. |
This
image of the girl uses the Rule of Thirds, moving the girl to the
right. Don't center people unless you need to (such as in
a news broadcast.) |
| |
 |
 |
|
No
Headroom:
The person may seem to be glued to the top of the screen! |
Too
Much Headroom: The person may look like they are sinking
in the frame! |
Proper
Headroom:
The person has adequate space above the head. |
| |
|
Give
people "eye room" in the frame towards the direction
they are looking. Do NOT center a person looking to one side of
the frame.
|
| |
|
|
| Look
to see what is behind the person or object. Don't let the
background take over or alter the look of the person or object.
Allow the background to give the main subject some depth and
dimension but don't allow people or objects in the background
to distract from the scene. |
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|
|
Depth and "not boring" are two very important
things to think about in a scene. You don't want flat looking
pictures. Have some background but try to control what is
going on at all times. Use people in your
shots to add interest and to add more depth. |
|
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D.
Camera Angles, Panning and Zooming
| Camera Angles, Panning and Zooming |
|
A.
Camera Angles The angle of the camera can have a very strong
and direct impact on viewers. The following are 3 examples of camera
angles:
1) Low
Angle – Placing the camera at a low angle suggests
a dominant subject, having power over the viewer. This angle may
be used to portray kings or rulers, rock musicians, gun fighters,
or majestic architects. DO NOT OVERUSE THIS ANGLE IN ANY ONE PRODUCTION.
2) High
Angle – Placing the camera at a high angle suggests a recessive
subject, giving the viewer a feeling of power over the subject.
This angle may be used to portray a character in despair. DO NOT
OVERUSE THIS ANGLE IN ANY ONE PRODUCTION.
3) Straight-On
Angle – Placing the camera straight on suggests a neutral
relationship between the subject and the viewer. The subject appears
to be an equal;
a friend; unbiased. This angle may be used for newscasters, or in
documentary and educational videos.
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A. Panning:
Try NOT to pan when shooting. But, if you must:
- Use it to show a wide
panorama that you can't fit into the camera frame such as landscapes
and moving objects.
- Make the
pan last at least 6-7 seconds but no more.
- Try to start
still for 5 seconds, then do the 6-7 second pan, them hold the
shot for 5 more seconds.
- Practice
panning to get a smooth move or to follow someone or something
moving in a smooth manner.Most of the time "cut" to
a close-up or long-shot, don't zoom.
|
| B.
Zooming: Zooming in and out is a sign of someone just begriming
to use a video camera. Try to NEVER use the zoom for a shot. Can
your eyes zoom? No. So zooming is not a natural type of shot. But
IF you do zoom, make it meaningful.So why have a zoom? To get closer
to something when you can't physically more closer to it.
- Zoom in on
something or someone specific to make a point, like a dramatic
zoom in to see an expression of surprise.
- Use zoom
to frame up a shot. Use it to frame up the next shot. In other
words, shoot a scene, stop filming, zoom in, and film again.:
- A very slow
zoom might work if you need to move closer to a subject who is
busy doing something.
|
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